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Saahil Kumar Chathrath, A Fascinated And Successful Entrepreneur

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Saahil Kumar Chathrath

It doesn’t matter how much we discuss many people who achieved massive success in their respective industries. As it is a young name, it needs much more discussion. These talented minds act as a source of other aspiring talents and help show a quick route to success and how they can find their best version in themselves to make their careers successful. Amongst the names, Saahil Kumar Chathrath is the name that has recently attracted much buzz for his knowledge. 

While he is an entrepreneur in his professional career, he is also great in trading and music. This 25-year-old successful businessman has excellent talents in trading, music, etc. While he was in the growing stage of his life, he was interested in trading. At that time, he knew nothing about it except that if he did it right, he would reach unbelievable levels of success. In this case, he only has to look for good traffic and knowledge in the industry. Thus, he wanted to begin his life early to achieve a tremendous experience to become a success story. He knew how important it is to start early. Since that time, he has never looked back. He was born on 2nd May 1997. At 17, he made millions in USD.

Excellent ventures: 

The work of ISC LLC and Digilus Technologies LLC was excellent, and they have ranked one of the top positions among many global companies. As a result, he became famous for getting a huge achievement for a young man in his early 20s.

Basically , U.S.A based software Security Company i.e., “Digilus Technologies LLC” develop several types of software for Government and Law Enforcement Agencies to increase the security of their Systems to protect their vulnerabilities. Ample of Companies don’t focus on their Backend Loopholes which can become a big loss for them.

To secure all these Loopholes Digilus technologies LLC invented new security software which will help companies to secure their data from Black Hat Hackers and Data Breach.

Reaching optimum levels of success:

Saahil has always been fascinated with the business world. He remembers being fascinated by the success of global business figures at a young age and thinking about how he could dedicate his life to this sphere. In his lifetime, he has seen a lot of changes in the business world: from new rules and regulations to new technologies and trends. As a result, his knowledge about this sphere is growing constantly.

Was it a calculative move, or has it just happened? 

Although he had not planned to make his career as it is now, he recollected the old days of entrepreneurship. He is always prepared to give up everything to achieve ultimate success. He asks that he has great confidence to crack the code because he didn’t think about how to retreat from the fear of failure. In addition, he always wanted to get the top position, so he never kept himself calm. He continued his journey until reaching success, and two big companies, ISC LLC and Digilus Technologies LLC are the results of his hard work.

Social Media – https://twitter.com/Saahilchathrath 

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Rajasthan Digifest 2022 – Chitransh Jain Shake hands with famous YouTuber Amit Sharma (Crazy XYZ) & Elvish Yadav to promote the startup ecosystem

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Rajasthan DigiFest 2022, an effort of the Rajasthan government to encourage startup innovation in the state, began on Friday (August 19). At Jaipur’s Birla Auditorium, the two-day conference that aims to bring together entrepreneurs, students, and supporters of the startup community officially took place.

 Rajasthan CM Shree Ashok Gehlot Ji inaugurated the event. The DigiFest received an overwhelming response of over 15K participants on the very first day of the event.

The state’s Department of Information Technology and Communication hosts the Rajasthan DigiFest 2022, which continues to celebrate that entrepreneurial spirit by focusing a special emphasis on youth and presenting the newest technology and solutions from companies throughout the state.

It was a two-day event that strives in providing a platform for startups, industry leaders, mentors, and students as well as showcased recent developments in IT and technology which will help improvise the interaction between stakeholders in society for ease of doing business.

Chitransh Jain along with the famous YouTuber Amit Sharma of channel Crazy XYZ & Elvish Yadav visited the event to promote the startup ecosystem.

“Government initiatives, combined with technology adoption and individual efforts, are helping Rajasthan rise among the ranks of India’s top startup hubs. They will also be signing Memoranda of Understanding (MoU) with many investors to ensure that startups in Rajasthan receive the monetary support they need to help them achieve success”, says Chitransh Jain.

A knowledge session and interaction between the influencers promoted the idea of nurturing the startup industry effectively. YouTuber Amit Sharma and Elvish Yadav interacted with the students and youngsters answering them about the know-how of the industry and how a startup will help change lives, added Chitransh.

The DigiFest also highlighted the developments in an entrepreneurial ecosystem with various knowledge sessions which will decode the present state of startups and encourage upcoming innovations in Rajasthan.

While talking about the startup ecosystem, Chitransh also highlighted the growth and revolution in the tech world. The drone, Metaverse, and Artificial Intelligence are changing the way India transacts and also the various ways technology will be helpful for the startups.

Chitransh concluded by saying, “DigiFest is a really good platform that would allow Rajasthan’s youngsters to launch themselves to become a member of the startup ecosystem and professional IT workforce. The government will be helping to provide the funds necessary for the innovators to succeed.

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All or Nothing? The Case for Regulated Online Gaming

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Online Gaming

Newspapers in India often describe online gambling as a literal “death trap” for its youth. But is that really the case, and how can the government put some order on the market?

Breaking Down Criticism of India’s Online Gaming Industry

The immense potential of India’s youth is often credited for the growth rate of its economy in recent years, as well as the expectations that the desi society has for the future. In all of this, some of the younger generations’ favorite pastimes – online and mobile games – have often been stigmatized as one of the few obstacles to brighter times.

Loud and catastrophic headlines appear in newspapers almost every day, calling out the imaginary menace. Some even claim that once a young person starts playing online games for money, they almost inevitably end up killing themselves over uncontrollable debt. This, however, pictures the desi youth as incapable of making their own decisions and taking control of their actions – quite to the contrary of any hopes the Union might have for its future.

But there is certainly more to such a short-sighted standpoint. A young person playing andar bahar for real cash at Pure Win is obviously not supposed to see this as a family tradition around festive times. Rather, they should be ashamed about it, which only worsens things if they really need help with their gameplay spending.

Occasionally, critics take a shortcut and blame the British Government for introducing gambling in India (for its tax revenues). Others point to the proliferation of online gaming during long periods of Covid-19 lockdowns when people became used to shopping, working and having fun out of their mobile phones.

Some admit that games like poker and rummy may also be a source of income for those who lost livelihoods in the digital transition. The article in question also cites a KPMG report which shows the Indian online gaming sector as the fastest growing Media and Entertainment segment, creating thousands of jobs and crores of investments and revenue.

The issue, then, is to find a way to make the best of this global phenomenon called online gaming but doing it in conditions that allow the Government to protect the average player.

Regulated Gaming Is a Foregone Conclusion – When Will India Make It?

The answer is quite simple, actually, although not so quick to deploy across State jurisdictions. Numerous market studies and best practices around the world have shown that regulation is much more effective than any sort of a ban on real-money games.

By creating (or copying) proper legislation for platforms that offer betting and online casino India will take a step towards market maturity. The only meaningful way of protecting players is to create stringent rules and requirements for licensing and impose high standards for consumer protection, even advertising.

Failing to do so will only repeat mistakes of the past. Banning alcohol, for example, has never worked and only exposed people to homemade and illicit substitutes.

Regulated real-money gaming comes with a series of safety nets – licensed and well-monitored operators (websites and apps), age and spending limits, exclusion registers. There is also much more in terms of responsible gambling policies and transparent gaming and financial operations. This is the way it has been done for years in Europe, Australia and the US. And it works.

Even those that criticize the very existence of the industry admit that things would improve with measures such as affordability checks as part of wider legislation. We have to be certain, however, that a blanket ban on Indian sites will only push people to unregulated gambling elsewhere on the internet.

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No Correlation between Suicide and Online Gaming, Experts Say

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Suicide and Online Gaming

Government officials in Tamil Nadu had asked an independent panel to evaluate the possible link between gambling and self-harm in view of banning online games. Psychiatrists say mental health is a separate issue and deserves a serious, systematic approach.

University Psychiatrist Submits Report to TN Authorities

There is no direct causal relation between indulging in online gaming and committing suicide. This is the ultimate conclusion that an independent research into the matter has reached, shedding light onto a sensitive issue that has repeatedly been a matter of public debate.

The report was requested by Tamil Nadu authorities a few months prior in an effort to justify upcoming legislation seeking to ban online games for money. However, the study – carried out by a leading Gujarati psychiatrist – revealed that there could be no possible link between playing a baccarat game online and committing suicide somewhere down the line.

Dr Sandip H. Shah, Professor of Psychiatry and Dean of the Government Medical College in Godhra, Gujarat, is the author of the elaborate “Suicide and Online Gaming” research paper. It was further peer reviewed by Dr. Ajay Chauhan, MD, the Medical Superintendent of the Ahmedabad Mental Health Hospital.

On one hand, the study states that there is no data in the public domain which could justify claims of such a correlation. On the other, scholars puts the emphasis on the fact that suicide is a complex matter, with separate deep rooted personal reasons that require an attentive approach.

Regulation, not Sensation

The research was part of the efforts of an independent panel of experts summoned by policy makers in Tamil Nadu. Over the past year, they have been trying to introduce legislation to regulate online gaming. The TN government formally invited feedback from teachers, parents, youth, psychologists, consumer groups and NGOs, gaming companies and the general public.

Notably, psychiatric evaluations and market experts agreed that the best way forward is to establish proper regulation of the market, based on in-depth studies from the scientific community and best practices around the world. Moralistic statements and sensational media coverage of personal tragedies have never helped and have only led to miscalculated attempts at blanket bans on online games.

Dr. Shah’s research, the basis of psychiatric support to government officials, points out that rash legislation is usually the result of misinformation. The study repeatedly evokes the lack of any causal correlation between online gaming and suicide. It evokes the need to gather more data, before and after having legalized online gaming with precise rules.

A “rational” regulation should be supported by further studies from scientific and technical communities, he goes on. Even coincidences do not lead to proper conclusions of causation, while suicide prevention policies need to be based on statistics, case reports and broader strategies. Media reports into financial fraud and personal distress usually lead to ad hoc interventions which are never well thought through.

Indeed, the consequences of extreme bans have proven to push real-money games into the black market and online games into the offshore scene. Thus, Indian players are less protected and exposed to stress and more direct and indirect threats.

Researchers explicitly recommend collaborative efforts between regulators, gaming companies and the medical community. Those should lead to a set of responsible gaming practices, licensed operators in TN (and the Union as a whole), as well as more consumer protection through strict rules and requirements.

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